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GAMESTOP CORP-CLASS A

GMENYSE
πŸ† #719 by market capEarnings Dec 8US Equity
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🏦Market Cap
$12.06B
Mid Cap
πŸ“ˆRevenue Growth (YoY)
-7.7%
Declining
πŸ“ŠGross Margin
37.9%
Healthy
πŸ’΅FCF Margin
19.0%
Healthy
βš–οΈP/S Ratio
3.5x
Fair
Otter Score
68
Fair
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Trading Snapshot

Day Range
β€”
52-Week Range
$17.79 – $28.30
Volume (shares)
β€”
Avg Volume (shares)
β€”
Shares Outstanding
504.5M
Next Earnings
2026-12-08

Fundamentals Snapshot

Annual Revenue
$3.63B
Last Q Revenue
$790M
P/E Ratio
13.8
P/S Ratio
3.5x
EPS (TTM)
$1.51
Dividend Yield
β€”
Dilution (1yr)
+0.2%
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GAMESTOP CORP-CLASS A

GME
Financial Trends
RevenueThe total money the company brought in from sales, before subtracting any costs.
$3.6Bβ–Ό βˆ’5.1% YoY
Gross MarginOf every $1 of sales, how much is left after the direct cost of making the product/service. Higher = more efficient.
32.4%β–² +11.3% YoY
Operating IncomeProfit from the core business after operating costs, but before interest and taxes. Negative means the core business isn’t profitable yet.
$286Mβ–Ό βˆ’1191.2% YoY
Free Cash FlowCash left over after running the business and paying for equipment/capex. Negative means the company is burning cash.
$597Mβ–² +360.9% YoY
Shares OutstandingHow many shares exist. Rising means the company is issuing more shares, which dilutes (shrinks) each existing owner’s slice.
592.6Mβ–² +0.2% YoY
Net CashCash minus total debt. Positive = more cash than debt (financially strong); negative = more debt than cash (net debt).
$521Mβ–Ό βˆ’$2.9B YoY
StockOtter Β· stockotter.space

About GAMESTOP CORP-CLASS A

GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.

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Otter Score Breakdown

How it's scoredFive components, each rated 1–5β˜… and equally weighted (20%), averaged to a 0–100 score:πŸ’Ž Quality β€” gross marginπŸš€ Growth β€” revenue YoYβš–οΈ Valuation β€” P/S ratio⚑ Momentum β€” 30-day price changeπŸ’§ Dilution β€” 1-yr share issuance (buybacks score higher)
πŸ’ŽQualityβ˜…β˜…β˜…β˜…β˜…
πŸš€Growthβ˜…β˜…β˜…β˜…β˜…
βš–οΈValuationβ˜…β˜…β˜…β˜…β˜…
⚑Momentumβ˜…β˜…β˜…β˜…β˜…
πŸ’§Dilutionβ˜…β˜…β˜…β˜…β˜…
Overall Score
Fair
68/100

Analyst Ratings

β“˜
Consensus
Sell
8 analysts
Strong Buy0
Buy0
Hold2
Sell4
Strong Sell2
Ratings as of Jan 2026

Latest News & Updates

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