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ELECTRONIC ARTS INC

EANASDAQ
πŸ† #268 by market capEarnings Feb 1US Equity
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🏦Market Cap
$52.93B
Mid Cap
πŸ“ˆRevenue Growth (YoY)
0.9%
Slowing
πŸ“ŠGross Margin
79.9%
High
πŸ’΅FCF Margin
26.3%
Strong
βš–οΈP/S Ratio
6.7x
Fair
Otter Score
68
Fair
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Trading Snapshot

Day Range
β€”
52-Week Range
$161.15 – $209.98
Volume (shares)
β€”
Avg Volume (shares)
β€”
Shares Outstanding
252.4M
Next Earnings
2027-02-01

Fundamentals Snapshot

Annual Revenue
$7.53B
Last Q Revenue
$1.99B
P/E Ratio
48.4
P/S Ratio
6.7x
EPS (TTM)
$4.30
Dividend Yield
0.36%
Dilution (1yr)
+0.4%
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ELECTRONIC ARTS INC

EA
Financial Trends
RevenueThe total money the company brought in from sales, before subtracting any costs.
$7.5Bβ–² +0.9% YoY
Gross MarginOf every $1 of sales, how much is left after the direct cost of making the product/service. Higher = more efficient.
79.0%β–Ό βˆ’0.5% YoY
Operating IncomeProfit from the core business after operating costs, but before interest and taxes. Negative means the core business isn’t profitable yet.
$1.2Bβ–Ό βˆ’23.6% YoY
Free Cash FlowCash left over after running the business and paying for equipment/capex. Negative means the company is burning cash.
$2.3Bβ–² +25.0% YoY
Shares OutstandingHow many shares exist. Rising means the company is issuing more shares, which dilutes (shrinks) each existing owner’s slice.
254.0Mβ–² +0.4% YoY
Net CashCash minus total debt. Positive = more cash than debt (financially strong); negative = more debt than cash (net debt).
$802Mβ–² +$260M YoY
StockOtter Β· stockotter.space

About ELECTRONIC ARTS INC

Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.

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Otter Score Breakdown

How it's scoredFive components, each rated 1–5β˜… and equally weighted (20%), averaged to a 0–100 score:πŸ’Ž Quality β€” gross marginπŸš€ Growth β€” revenue YoYβš–οΈ Valuation β€” P/S ratio⚑ Momentum β€” 30-day price changeπŸ’§ Dilution β€” 1-yr share issuance (buybacks score higher)
πŸ’ŽQualityβ˜…β˜…β˜…β˜…β˜…
πŸš€Growthβ˜…β˜…β˜…β˜…β˜…
βš–οΈValuationβ˜…β˜…β˜…β˜…β˜…
⚑Momentumβ˜…β˜…β˜…β˜…β˜…
πŸ’§Dilutionβ˜…β˜…β˜…β˜…β˜…
Overall Score
Fair
68/100
Analyst data unavailable.

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